Jump between objects. 

Consume enemies. 

Grow bigger. 

Complete the story.


Short story, based off my other game Soulfire Festival. I used this opportunity to clean up the code I used previously and also tried to implement the idea of having this swarm like entity that moves almost like a fluid. Originally, I wanted it so that it would move automatically and the player's job was to change the shape of the swarm but it took too long so I scraped it. For this game, I also wanted to make the audio a bigger part of the feeling of the game, so I decided to use recorded sounds. 

Some assets were made entirely by me (Turrets, player character ...). However, I did use this tileset (https://finalbossblues.itch.io/tf-jungle-tileset) which I modified slightly to make it fit the game. I also used some recorded sounds that my friend provided. The font used is Retron. 


Left-click to jump between objects. 

Space to interact with text boxes and menu screens.

My other games:


Download NowName your own price

Click download now to get access to the following files:

Swarm Outbreak Mac.zip 15 MB
Swarm Outbreak Windows.zip 14 MB

Development log


Log in with itch.io to leave a comment.

If I go back to get something I missed, I end up getting trapped without anything to jump to. Fun concept, however, and I'm going to restart it to play it again.

Yeah I saw this becoming an issue, I tried adding like more trees so like there were more ways to go up and down but ah I am not sure it helped. ;-; Glad you liked it though :D

I finished it the second time, it was a lot of fun. Reminded me of those old grey goo games. You should keep working on it :) maybe add a directional boost or something if you get stuck

It's a pretty cool concept. After consuming more, the FPS starts to go down and it takes several seconds to register another input. Not sure if I reached the ending or not, the camera kind of just went all over the place. I really like your style and design.

Ah, the FPS still drops I see. I thought I reduced it.

The ending was also not done properly, I wanted to make the camera stay still as like the Swarm exploded. But because the camera is tied to the average position of the Swarm things it got complicated and I ran out of time.


i like the art style and the concept. Unfortunatly, i reached a situation where the game hasnt ended, but i have no avaible actions left.  A "defeated+restart" screen would be cool.

Glad you liked the art style.

I am assuming you mean the case where you have a couple of them left but you can’t move because of reduced sight? I didn’t think of that case actually, I will see what I can do.