Swarm Outbreak
Jump between objects.
Consume enemies.
Grow bigger.
Complete the story.
Description
Short story, based off my other game Soulfire Festival. I used this opportunity to clean up the code I used previously and also tried to implement the idea of having this swarm like entity that moves almost like a fluid. Originally, I wanted it so that it would move automatically and the player's job was to change the shape of the swarm but it took too long so I scraped it. For this game, I also wanted to make the audio a bigger part of the feeling of the game, so I decided to use recorded sounds.
Some assets were made entirely by me (Turrets, player character ...). However, I did use this tileset (https://finalbossblues.itch.io/tf-jungle-tileset) which I modified slightly to make it fit the game. I also used some recorded sounds that my friend provided. The font used is Retron.
Controls:
Left-click to jump between objects.
Space to interact with text boxes and menu screens.
My other games:
Status | Released |
Platforms | HTML5, Windows, macOS |
Release date | Jul 10, 2020 |
Author | trust_me |
Genre | Interactive Fiction |
Made with | Godot, Bosca Ceoil |
Tags | 2D, Atmospheric, Casual, Game Maker's Toolkit Jam, Grayscale, Short, Singleplayer, Story Rich, Text based |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
Download
Click download now to get access to the following files:
Development log
- Rushing my first GMTK JamJul 11, 2020
Comments
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If I go back to get something I missed, I end up getting trapped without anything to jump to. Fun concept, however, and I'm going to restart it to play it again.
Yeah I saw this becoming an issue, I tried adding like more trees so like there were more ways to go up and down but ah I am not sure it helped. ;-; Glad you liked it though :D
I finished it the second time, it was a lot of fun. Reminded me of those old grey goo games. You should keep working on it :) maybe add a directional boost or something if you get stuck
It's a pretty cool concept. After consuming more, the FPS starts to go down and it takes several seconds to register another input. Not sure if I reached the ending or not, the camera kind of just went all over the place. I really like your style and design.
Ah, the FPS still drops I see. I thought I reduced it.
The ending was also not done properly, I wanted to make the camera stay still as like the Swarm exploded. But because the camera is tied to the average position of the Swarm things it got complicated and I ran out of time.
Hi,
i like the art style and the concept. Unfortunatly, i reached a situation where the game hasnt ended, but i have no avaible actions left. A "defeated+restart" screen would be cool.
Glad you liked the art style.
I am assuming you mean the case where you have a couple of them left but you can’t move because of reduced sight? I didn’t think of that case actually, I will see what I can do.